:: Serial :: An on-the-spot serial number reading, requiring nothing more than a borrowed dollar from your spectator.
:: Coffee Melt :: Imagine if you could touch a straw and make it melt and bend at your command, being able to control everything from speed to how far it will continue to bend. Well, with Coffee Melt, you'll be able to do just that, and you'll be able to do it seconds after learning it!
:: Photographic :: If you could really memorize a long string of code in seconds, it would probably look something like this.
:: Lottery :: This is Matt's version of the add-a-number routine, using the lottery as it's theme. It uses no switch pads or gimmicks, and as a bonus, Matt also teaches a way to do this effect with absolutely nothing on you but a pen and paper.
:: Stop :: A demonstration of suggestion and influence during a simple game with cards.
:: Handy Prediction :: A spectator is asked to hold their hand up, and then drop any amount of fingers. A card the performer is holding predicts the spectators actions.
:: Any Card at Any Number :: Forget about complicated math and card counting and all of that, and get ready for one of the simplest solutions to the "Card At Any Number Plot". With only a deck of cards and a prediction, you'll be able to perform one of the easiest, most baffling effects imaginable on your spectators.
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