Depends on how you want to achieve the similar effects of card thru glass.
Rift requires an easy/quick set up prior to performance
Unbroken is more impromptu because when you get the gimmick ready, it's available to you immediately.
Both are 'front of glass' routines.
Unbroken was developed a few years ago, and because of some proprietary agreements, is just being release now.
Rift uses a newer and different gimmick.
Does that mean better? Who knows.
So, consider what you know about each, check out each effect's trailer, determine what fits your style of performance, and make a choice ;-)
Best wishes...