Last night I had a party gig and I had received Inferno Card the day before in
the mail. Those with access to the forum will see my concerns over handling the "gimmick" - I almost
didn't take it with me (roughly 24 hours after I received it) because I was unconvinced as to
whether I could do this trick successfully with any of the three methods that come with it. I spent
a few hours working with it and decided to take it anyway. I'm glad I did. It was a roaming gig for
about 100 people and word spread faster than I could walk. I ended up performing the trick 13 times
and had to turn down requests to stop repeat audiences. This trick is as good as it gets. To quote
one guest: "I've seen a lot of tricks but I've never seen that. Amazing!"
What you get:
You get 24 inferno cards and 2-pages of instructions.
comes with a basic routine outline sans patter and then has 3 suggested "handling"s. When you buy
this trick you will better understand the following point but, basically, the inferno card is more
of a consumable utility than a "routine" in itself. It could easily find it's way into your
ambitious card routine as a fiery conclusion rather than the standard finishes gone before. The
basic routine you get is pretty much pick a card, sign a card, lose a card, find a card - a standard
affair with a twist. The creativity that may come from the Inferno Card may be the most exciting
part about it.
There are some problems with handling the Inferno Card however. Being what
it is, without revealing anything that isn't already obvious, the inferno card is made of a
different material that is in no way similar to a deck of cards. The result is something that slides
all over the place, crumples, buckles and bends. By far, the easiest and most logical handling is
the one that uses an overhand shuffle control - it is the one that creates the least amount of
suspicion and has the highest chance of concealing any discrepancy if the Inferno Card is glimpsed
by a spectator. The Charlier Cut Control and the Alternate Handling are both fine methods but not
when you are dealing with the Inferno Card - I found them extremely frustrating.
"gimmick" itself is top quality. It wouldn't pass close examination but at a few feet away, it's
quite convincing. There is definitely a difference between the finish of a normal card and the
Inferno Card but, to be honest, only magicians or those really familiar with Bicycle cards are going
to notice that the Inferno Card doesn't have the same slightly shiny matte finish. A word of warning
though - if you work outdoors and it's windy = not good. The Inferno Card, when lit, seems to have a
real gift at spitting fire at any limbs nearby. I've only held the deck twice and both times I
suffered for it. It might be coincidence that I got burned but the easiest way to avoid it is to not
This is a great trick/gimmick/routine/utility - I still don't
quite know how to categorise it. Let me put it this way - if you have a flare for creativity and you
want a really astounding way to bring your trick to a close - this is for you. If you want a simple
pick a card trick with an explosive end - this is for you. If you want a trick that makes people ask
for your business card - this is for you.
Force a spectator to select
the same card design as what you receive on the Inferno Card. Don't have them sign it. Perform an
ambitious card routine (such as Oz's from Born to Perform). On completion of ambitious card, switch
out their real card for the Inferno Card and while they are still shocked from the previous routine,
say "I've just got one more thing to show you". Light the card, watch it dissolve away and become
your business card. I guarantee they'll hold on to your card.
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