The Muldoon Match is a decent solution to the classic card trick where the magician is able to
divine the identities of three or more cards, using the “1-A” principle. This version is fooling,
but it still feels like a clever trick rather than magic. There's a moment before the reveal, when
you, unfortunately, must place the selections on the pack. If you didn't have to do this, it would
be a wonderful trick.
7 of 7 magicians found this helpful.
I really didn't even know what kind of method to expect after watching the trailer. I am blown away
by the simplicity of it all. I performed this on the same day I watched the teaching video, and it
left them with their jaws dropped. My sleight of hand skills are crap too, and it doesn't matter.
To be honest, this is the best download I've seen in a good while.
6 of 6 magicians found this helpful.
Muldoon match is honestly a great trick. There's a lot going for it. I've worked with many
variations with this in the past and honestly, the switch here is one of the cleanest.
ad copy states that this can be done with any deck, and while this is technically true, and Paul
spends a long time trying to make it true, that doesn't mean anything near what you think it means.
I doubt that all too many people will end up ever doing it with that random deck of casino cards
they found at the bar.
The teaching on this is really high caliber. Everything is taught
really slowly and clearly from multiple angles. There is a good chance that you are familiar with
the primary "move" (if you can even call it that), in which case you'll want to skip about five
minutes of the introduction.
Paul also does a really great job teaching how to make the gimmick
if you can't find one professionally made. I've been in magic about 15 years and I learned a few new
I do want to also point out that although the switch is very clean, among the
cleanest solutions for this problem, the plot shares an issue many variations of this plot have. The
fact remains that anything you do between when they name their card for the first time and you flip
it over is somwewhat suspicious. Yes, you don't touch their card, until you're almost ready to flip
it over, but until you flip that card over, they're bugging out, and want to know whether they got
it and will be highly suspicious of every little thing you do. They may even flip over the card
themself. I understand that with audience management you can stop them from flipping it over but the
fact is, its still uncomfortable and awkward. that's why I stopped performing other versions of this
plot about seven years ago. If Paul has been doing this trick at every gig for the last 25 years he
must have a really good reason he's telling them why he isn't flipping the first card over
immediately and for him not to tell it to us is downright irresponsible. Yes, I probably shouldn't
be so lazy and should come up with a justification myself, the fact remains that for advanced
magicians the most important thing they could possibly get out of this trick is the justification so
I wish it would have been taught. With that, this would have been 5 stars easily.
just want to point out that you can do this trick with two or four people as well, and when you do
this trick with the number of people that you have at the table and you make it clear at the
beginning that you are going to do this on everybody the justification issue is not so much of a
problem so this becomes a five star trick again as it rightly should have been all along.
4 of 4 magicians found this helpful.
Paul Gordon spends an engaging 22 minutes going over this trippy card trick, and even knowing how it
was done never softened the impact of the payoff. I can only imagine how non-magic spectators will
really fall for this.
While the wheel is not reinvented for the Muldoon Match, the
presentation is very simple and the finale is solid.
I would also bet most purchasers
already have what's needed to present this - and if not Paul offers a couple of workarounds.
3 of 3 magicians found this helpful.
This is nice, and very easy to learn and perform.
It does require something "extra" to perform
it, which isn't really mentioned in the description (actually makes you think maybe a gimmick is
supplied, but obviously can't be with a download-only trick). It is something that is easy to
acquire, even for laymen, so I won't knock it too much for that issue, but also cannot give it a
full 5 with that in mind.
I do recommend this, as it checks off all boxes that a good,
simple, hard-hitting affect needs to have.
3 of 4 magicians found this helpful.
I enjoy performing this! It's a pleasure to perform something where you do exactly what you say you
will with no moves and arrive at a beautiful, powerful and amazing revelation! I can sit back and
enjoy the beauty and wonder of it just like the spectators. Don't miss this! Easy and powerful!
2 of 2 magicians found this helpful.
Cards on table...
I received this gratis in return for a fair and honest review. So, here
I like it.
Okay, here's some more. This is easy, really easy. It's also
good. It's a quick, easy to follow effect that is difficult to figure out for a spectator. It's not
going to set the world on fire but I will do it and I think it will stay in my act for some time. If
you like the trailer, get it.
1 of 1 magicians found this helpful.
I've really been fooling people with this one! I'm becoming a legend!
1 of 1 magicians found this helpful.
This just might be the strongest application of I'll go first and you go after me Mentalism
plot...but applied to cars.
Bing...bang...boom...you have 3 rapid-fire, matching
predictions at odds of 1/52 x 1/51 x 1/50...stronger than your standard ACAAN at 1/52 x 1/52.
And the card gimmick makes the rapid fire possible and easy to clean up.
I did not like the handling of the effect and too long there are much better similar effects than
this one. Sorry not my cup of tea. Sad I purchased it. Will not use.