Overview: Excellent version of Card Warp with cards fully examinable at the end
Easy to perform
- Cards fully examinable at the end
- Instant reset
Does require a few seconds of setup (or some planning) in advance
Discussion: I've learned
(and perform) 2 different versions of Card Warp before this one. The traditional version, where it
truly is impromptu and the cards are torn at the end has always been my go-to method. Later, I
learned a version without tears that required significant setup in advance to create a very flimsy
gimmick that cannot be handed out. Very pretty, but non-functional for live performance.
This version by Martin Cox removes the need to tear both cards at the end and allows you to hand
out both cards for the spectator to try out. People I've performed this tend to have an average
reaction until the end... when I hand them the cards. They are stunned when I tell them to try it
Leaving it as a souvenir, I sign the front of one of the cards creating an
instant business card.
Summary: You'll need a few seconds of preparation in advance which
removes this from a truly impromptu performance. But, overall it is a great method for performing
this timeless illusion.
For me, I'll use this as my primary Card Warp going forward,
keeping the original version for the times when I truly need to be impromptu.
If you want a
very nice version of Card Warp and don't mind a few seconds of prep, this is a great download.
21 of 22 magicians found this helpful.
Back when I was doing strolling card magic, I'd have killed for this piece. OK, maybe only simple
It seems to me that using a borrowed deck (with permission to tear cards) is the
best angle. And getting the gaff - such as it is - can also be done right under their noses; when
making the 'tear' in the 'box' card, rip all the way to get two pieces. "Oops, too much of a tear,"
and put the pieces in your pocket so you can prepare another card. You're on.
step-by-step instructions, including an over the shoulder segment, are very easy to follow and all
the angles are covered.
For under ten bucks, you simply cannot go wrong.
9 of 10 magicians found this helpful.
This version employs a gimmick, which in turn makes the handling look a bit fiddly. The gimmick must
be rung in and out, as well as manipulated throughout. To me, what makes the original Card Warp (and
many of its later handlings) so powerful, is precisely that you *don't* have any extra cards. While
this version does allow you the novelty of being able to hand the cards out at the end-without
tearing them up-my overall impression is that it is not strong magic. It's more like a puzzle. For a
truly stunning handling of Card Warp, I would recommend learning Bruce Cervon's superfluous Warp II.
8 of 9 magicians found this helpful.
Are you looking to learn the classic Card Warp, and all the things that make it one of the greatest
card classics of all time? If so, this download isn't for you.
Do you know the classic
Card Warp, and want a variation that will fool your magician friends? Well, Martin Cox has exactly
what you're looking for.
IF you can get past the barrage of stock (corny) one liners,
you'll learn this effect pretty quickly. Martin does a good job of explaining the effect. And you
can tell that he uses this effect, as he's very comfortable with it.
What you see is what
you get... there's no weird moments or awkward moves that have been cut out of the teaser vid. The
effect is straight forward and looks good. The angles are great, and the set up is very, very fast.
All in all, this is a good trick.
The reason I gave it three stars however, is that there's
an element that Cox incorporates here that does not exist in the original Card Warp. This addition
makes the trick a real magician fooler (magicians who perform Card Warp), but does little to improve
the experience for the lay person.
As a full time performer that spends quite a bit of time
behind the bar, I find this addition to be unnecessary. It con-volutes what is already a
beautifully stream-lined effect.
It's not for me. But that doesn't mean I thought it was
a bad trick. I just don't like the trade off.
6 of 6 magicians found this helpful.
When dealing with classics such as Card Warp one is always nervous about some so-called
"improvement." In this case the question about whether or not this is an improvement is best left
to you. The effect is very much like the classic, but it is different enough. I can see this being
especially effective for those who are familiar with Card Warp, particularly those who know the
I have always been slightly afraid to hand out the cards after the classic, simply
because a person who is bright and gets hold of all four pieces can back into the basics of the
method. With this version that concern is taken away completely.
Of course, this comes at a
price, being able to hand out the cards with no fear costs you the use of a gimmick, a gimmick that
can be constructed on the fly in only a few seconds, but a gimmick nonetheless.
I think that
this is well worth getting, looking at carefully, and deciding for yourself whether or not you think
the price (use of a gimmick) is worth the improvement. Even if you decide that it is not, this is
worth looking at.
4 of 4 magicians found this helpful.
This effect is okay at best. This is nothing I would perform. There's just too much foolin' around
at the onset of the trick, lookin' like you're doin' nothin' while it's quite obvious(even to a
layperson)that you're doin something. Albeit, even though they may not decipher exactly WHAT you're
doin. This alone for me is enough to make me think that all the foolin' around will diminish the
impact of the magic to the spectators. Reducing this to a "cute" lil' trick. My audiences are used
to a higher level of wow factor then this would allow me to produce. I do like the idea that you end
clean, but in the words of the great Chuck Berry, it's just too much monkey business for me to be
4 of 5 magicians found this helpful.
There's just too much going on with this trick for the entertainment value it provides to the
spectator. The creator says he's used it for 15 years. I'd have replaced it with something better
long before now. Not worth the effort IMO.
4 of 5 magicians found this helpful.
I have been doing card warp for 17 years and I was very excited when I purchased this trick. After
watching the how to and the full presentation I am very disappointed.
This trick is not as
clean as the original card warp and requires a gimmick that must be hidden. The original Card Warp
requires far less effort and finishes much cleaner.
Furthermore, I do not believe, for one
second, that this trick has been fooling magicians as was advertised to me in an email. One viewing
of the full presentation gives away a lot more than this demo video.
Save your money on
this one, and stick to the original version of card warp, I will be. Perhaps one day someone will
come up with a better version of Card Warp, but that day is not today.
4 of 6 magicians found this helpful.
In my humble opinion, I have to say that I prefer the old original card warp. Just a matter of
taste. It was simpler and more to the point, and the criticism of tearing the "evidence" at the
finish never seemed that much of a drawback to me because you could still hand it out for
examination when done.
On the plus side, it will have much appeal to those who can handle
it smoothly. The instructions are very clear and include an over-the-shoulder angle which was very
helpful. High quality video, but I could have done without the "musical" soundtrack - annoying and
3 of 4 magicians found this helpful.
I love the premise of Card Warp. I saw the original version back in the late 70’s, and that
singular effect inspired me to make magic a part of my adult life after leaving it behind in
adolescence. I’ve seen several variations over the years and I’ve tried most of them. I now
perform my own version of the classic effect that I like a lot. Nonetheless, when I saw the promo
for King of Warped I was eager to learn it.
This effect looks so good that I’d really
like to give it a ringing endorsement -- but I can’t. Being able to hand out the cards at the end
(in pristine condition aside from the requisite folding) is nice, but I don’t think it’s a good
tradeoff for what you have to do to get there, and frankly I don’t think it matters to spectators if
the cards are torn at the end as in the original version. For me this version is just a bit too
fiddley, there are a few too many spots where the spectator can become suspicious if s/he watches
closely, and in the end you really don’t end clean, unlike the original version. Overall, while I
like the way it looks in Mr. Cox’s hands (and even he flashes at one point), I think this variation
is entertaining to magicians who know the original method but doesn’t add a great deal from the
3 of 4 magicians found this helpful.