I'm not sure what the other reviewer is talking about. He keeps referring to Joker's Heist as a
single "effect" but it's actually a project with seven effects. I'll break down my thoughts on each
one.
Joker's Heist Impromptu- This is the reason I bought Joker's Heist. I saw it mentioned
that this was an impromptu way of performing Monkey In The Middle by Bill Goldman and I can confirm
that this is a superior version of it. No gimmicks or set up are needed at all for this handling.
The Joker cards can be fully examinable like in MitM only this time the cards don't touch the deck
again. The freely selected card "appears" in between the two Joker's after they are placed in the
spectator's hands. This effect alone was worth the price in my opinion.
Joker's Heist
Variation #1- This is the main effect as he explains in the tutorial. It does use gimmicks but more
than likely they are gimmicks you already have. The weakness of this routine is the the cards are
not examinable since gimmicks are used.
Joker's Heist Variation #2- I liked this variation
a lot better. It's actually the version that is shown in the second trailer and works just like
shown. I think this one is strong with it's only weakness being the two Joker's are not examinable
because gimmicks are used.
Joker's Heist Variation #3- I don't really ever see myself using
this specific handling. I would much rather use Variation #2.
Joker's Heist Triumph- This
takes the Joker's Heist principle taught from the previous three methods and basically allows a
spectator to perform a single card reversal of their card behind their back. Not so much the
traditional Triumph plot but so the name feels a bit off. But I can definitely see this as workable
and used for a different plot.
Joker's Heist Forgery- This effect uses a different gimmick
than the other effects taught. A card is selected and then the signature on the card can be wiped
off and then magically appear back on. Since it uses a gimmick, I would only use this sparingly
since you can't perform this with regular cards.
Joker's Heist Clairvoyance- It reminded me
a lot of the in the hands triumph that Asi Wind has only this version uses a gimmick. The difference
between this and Asi Wind's effect besides the gimmick is the presentation of using claivoyance
through the use of a cell phone to find a card. This effect I wouldn't mind using since a signature
isn't needed on the gimmick card.
The production quality and audio quality are all very
solid. It's not on the caliber of a Theory11 release or a P3 release but it's not bad either for
independent release. The teaching is pretty in depth and goes for over an hour. For about ten
dollars you get seven effects which makes each effect taught less than two dollars which isn't too
bad.
Overall, I recommend this if you are looking for an impromptu handling of Monkey in
the Middle that doesn't utilize gimmicks. The other six effects taught are in my opinion just a nice
appetizer to the main course which would be the impromptu handling. Best part is it's half the price
of Monkey in the Middle with other effects taught I might save for a rainy day to use.